ProjectLink

Echoes Of Stella

A first-person, narrative-driven horror game built around a unique core mechanic: echolocation.

Year:

2025

Timeframe:

1 Month

Tools:

UE 5, C++

Overview

A first-person stealth horror game built in Unreal Engine 5. The core mechanic, Echolocation, creates a high-stakes risk-reward loop: players utilize sound waves to visualize the environment, while the AI-driven enemy dynamically tracks these noise events to hunt them down.

My Work

Hierarchical AI Architecture: Engineered a modular Enemy AI using C++ Behavior Trees. Implemented custom BTTasks and Decorators to handle complex state transitions (Patrol to Investigate to Chase) based on sensory stimuli. Advanced Navigation (EQS): Integrated the Environment Query System (EQS) to generate dynamic search points around the player’s last known location, allowing the AI to intelligently flush the player out of hiding spots. Spline-Based Patrol System: Built a custom PatrolPathActor using Spline Components to drive non-linear enemy movement, decoupling path logic from the AI Controller for greater level design flexibility. Performance Optimization: Diagnosed and fixed a critical Memory Leak in the Post-Process rendering pipeline. Implemented a custom garbage collection routine in EndPlay to safely deallocate Dynamic Material Instances, stabilizing frame rates.

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Contact

Contact Me

Feel free to contact me for any questions, feedback, or just want to say hello? I'd love to hear from you!

Contact

Contact Me

Feel free to contact me for any questions, feedback, or just want to say hello? I'd love to hear from you!

Last updated

08/02/2026

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Last updated

08/02/2026

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