
Secrets Of Mansions
Inventory Puzzle game.
Year:
2025
Timeframe:
3 Weeks
Tools:
Unity, C#


Overview
A story-driven puzzle game inspired by classics like Monkey Island. Players explore a mansion, find items, and solve puzzles to uncover a mystery.
My Work
• Designed and implemented an inventory system with a drag-and-drop UI, using base, storage, craftable, and result slots to manage item interactions and the dialog system. • Created puzzle mechanics for the stove and bowl system, enabling player-driven interactions for crafting and progression.



